Your “Elseborn” was torn from its era — thrust into this broken world.
“Elseborn” from different eras, tries to find their way to live in this unknown world, Terrana. Some settled. Some wandered.
And all soon realized… They need to fight for their existence. And what happens next… is your story.
Each player brings their own Fallen deck of 45 cards (it can be the same or different version — it’s up to you).
Before the battle begins, each player builds a custom deck of 30 cards from their 45-card collection.
A deck can include;
Each card represents an action or ability of the chosen “Elseborn”, and the players themselves become the characters fighting for survival in the uncharted world of Terrana!
Don’t forget to place 5 six-sided dice on the table before you begin.
Player A begins the turn and places their first Action Card onto the Battlefield. Instead of playing a defensive card, Player B chooses and places it as a counter action according to their strategy.
Player B places the first card and the game continues.
If a card shows only a negative effect number for Defense (without any dice), that number is added to the attacker’s total roll instead of being rolled.
Example: The attacker rolls a total of 11 on their dice, and the opponent’s card shows a Defense effect of –5. The negative value increases the attacker’s damage: 11 + 5 = 16 total damage.
If the result of an Attack calculation is negative, it is treated as 0 (zero).
Example: The attacker’s dice total is 8, the defender’s dice total is 11. The result is 8 – 11 = –3, which becomes 0. The attack deals no damage.
Instant Play cards allow a player to take an immediate action without waiting for their turn. When a health-gaining card is played, the player who restores Health Points draws a new card from the deck to fill the 3 cards on hand. Player should play an additional card in response to the opponent’s card currently on the battlefield.
● Roll the number of dice shown in the card’s Defense section
● If an effect number is listed below it, add that number to the dice total.
● Add the final result to your total Health Points.
● Because this card activates instantly, the player may immediately place another card against the opponent’s active card. At the end of the turn, Player draws additional cards to fill 3 cards quota at the start of the next turn.
● Important Rule: In any case, Health Points cannot exceed the character’s maximum Health Points.
The player rolls dice equal to the card’s Attack number. Roll is multiplied with 2 and additional effect is added on top which defines the total Attack power.
At the end of the battle, the last player standing wins the match.
Any player whose Health Points drop to 0 or below is considered defeated and must surrender.
But remember — this fight is only a glimpse of the endless survival struggles across Terrana. With a bit of luck and a change in strategy, even the same deck can lead to tens of thousands of different outcomes.
TBA
“In Terrana, every victory is just survival… for now.”
The battles you fight are only fragments of a world that keeps shifting with every roll of the dice.
One duel ends, another begins — but fate never repeats itself the same way twice.
Will your Fallen rise again… or disappear into the dust of Terrana?